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dc.contributor.authorLim, Jeong Mooken_US
dc.contributor.authorOh, Changmoken_US
dc.contributor.authorJeong, Hyun-Taeen_US
dc.contributor.editorTony Huang and Arindam Deyen_US
dc.date.accessioned2017-11-21T15:42:17Z
dc.date.available2017-11-21T15:42:17Z
dc.date.issued2017
dc.identifier.isbn978-3-03868-052-9
dc.identifier.urihttp://dx.doi.org/10.2312/egve.20171378
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/egve20171378
dc.description.abstractOur study investigated the effect of vibration elements on the recognition of texture in a planar type actuator. A planar type actuator is highly advantageous in naturally conveying the texture of a graphic object on a large-sized touch screen display to a user, which can considerably improve the user's experience when interacting with such screens. In order to investigate the effect of frequency and amplitude elements of vibration on texture representation, we analyzed the texture image quantitatively and conducted a user experiment to find the vibration elements that best matched a texture. Experimental results show that controlling frequency is more effective in expressing texture than controlling amplitude, but in a certain frequency band, different texture can be represented by changing the amplitude only.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectHuman
dc.subjectcentered computing
dc.subjectHuman computer interaction (HCI)
dc.subjectHCI design and evaluation methods
dc.subjectHaptic devices
dc.titleTactile Representation of Image in a Plane Actuatoren_US
dc.description.seriesinformationICAT-EGVE 2017 - Posters and Demos
dc.description.sectionheadersPosters B
dc.identifier.doi10.2312/egve.20171378
dc.identifier.pages29-30


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