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dc.contributor.authorKongsilp, Sirisilpen_US
dc.contributor.authorRuensuk, Mintraen_US
dc.contributor.authorDailey, Matthew N.en_US
dc.contributor.authorKomuro, Takashien_US
dc.contributor.editorTony Huang and Arindam Deyen_US
dc.date.accessioned2017-11-21T15:42:17Z
dc.date.available2017-11-21T15:42:17Z
dc.date.issued2017
dc.identifier.isbn978-3-03868-052-9
dc.identifier.urihttp://dx.doi.org/10.2312/egve.20171377
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/egve20171377
dc.description.abstractIn this paper, we describe the development a tablet FTVR prototype that incorporates both motion parallax and stereo cues with the use of easy-to-find hardware. We also present findings of a usability study based on the prototype.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectHuman
dc.subjectcentered computing
dc.subjectUsability testing
dc.subjectEmpirical studies in ubiquitous and mobile computing
dc.titleTablet Fish Tank Virtual Reality: a Usability Studyen_US
dc.description.seriesinformationICAT-EGVE 2017 - Posters and Demos
dc.description.sectionheadersPosters B
dc.identifier.doi10.2312/egve.20171377
dc.identifier.pages27-28


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