dc.contributor.author | Kongsilp, Sirisilp | en_US |
dc.contributor.author | Ruensuk, Mintra | en_US |
dc.contributor.author | Dailey, Matthew N. | en_US |
dc.contributor.author | Komuro, Takashi | en_US |
dc.contributor.editor | Tony Huang and Arindam Dey | en_US |
dc.date.accessioned | 2017-11-21T15:42:17Z | |
dc.date.available | 2017-11-21T15:42:17Z | |
dc.date.issued | 2017 | |
dc.identifier.isbn | 978-3-03868-052-9 | |
dc.identifier.uri | http://dx.doi.org/10.2312/egve.20171377 | |
dc.identifier.uri | https://diglib.eg.org:443/handle/10.2312/egve20171377 | |
dc.description.abstract | In this paper, we describe the development a tablet FTVR prototype that incorporates both motion parallax and stereo cues with the use of easy-to-find hardware. We also present findings of a usability study based on the prototype. | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.subject | Human | |
dc.subject | centered computing | |
dc.subject | Usability testing | |
dc.subject | Empirical studies in ubiquitous and mobile computing | |
dc.title | Tablet Fish Tank Virtual Reality: a Usability Study | en_US |
dc.description.seriesinformation | ICAT-EGVE 2017 - Posters and Demos | |
dc.description.sectionheaders | Posters B | |
dc.identifier.doi | 10.2312/egve.20171377 | |
dc.identifier.pages | 27-28 | |