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dc.contributor.authorLawrence, Louise M.en_US
dc.contributor.authorHart, Jonathon Dereken_US
dc.contributor.authorBillinghurst, Marken_US
dc.contributor.editorTony Huang and Arindam Deyen_US
dc.date.accessioned2017-11-21T15:42:14Z
dc.date.available2017-11-21T15:42:14Z
dc.date.issued2017
dc.identifier.isbn978-3-03868-052-9
dc.identifier.urihttp://dx.doi.org/10.2312/egve.20171373
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/egve20171373
dc.description.abstractWe developed an Augmented Reality (AR) application that procedurally generates content which is programmatically placed on the floor. It uses its awareness of its spatial surroundings to generate and place virtual content. We created a prototype that can be used as the basis of a city simulation game that can be played on the floor of any room space, but the approach could also be used for many other applications.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectHuman
dc.subjectcentered computing
dc.subjectMixed / augmented reality
dc.subjectComputing methodologies
dc.subjectMixed / augmented reality
dc.subjectInformation systems
dc.subjectMultimedia content creation
dc.titleHolo Worlds Infinite: Procedural Spatial Aware AR Contenten_US
dc.description.seriesinformationICAT-EGVE 2017 - Posters and Demos
dc.description.sectionheadersPosters B
dc.identifier.doi10.2312/egve.20171373
dc.identifier.pages19-20


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