dc.contributor.author | Lawrence, Louise M. | en_US |
dc.contributor.author | Hart, Jonathon Derek | en_US |
dc.contributor.author | Billinghurst, Mark | en_US |
dc.contributor.editor | Tony Huang and Arindam Dey | en_US |
dc.date.accessioned | 2017-11-21T15:42:14Z | |
dc.date.available | 2017-11-21T15:42:14Z | |
dc.date.issued | 2017 | |
dc.identifier.isbn | 978-3-03868-052-9 | |
dc.identifier.uri | http://dx.doi.org/10.2312/egve.20171373 | |
dc.identifier.uri | https://diglib.eg.org:443/handle/10.2312/egve20171373 | |
dc.description.abstract | We developed an Augmented Reality (AR) application that procedurally generates content which is programmatically placed on the floor. It uses its awareness of its spatial surroundings to generate and place virtual content. We created a prototype that can be used as the basis of a city simulation game that can be played on the floor of any room space, but the approach could also be used for many other applications. | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.subject | Human | |
dc.subject | centered computing | |
dc.subject | Mixed / augmented reality | |
dc.subject | Computing methodologies | |
dc.subject | Mixed / augmented reality | |
dc.subject | Information systems | |
dc.subject | Multimedia content creation | |
dc.title | Holo Worlds Infinite: Procedural Spatial Aware AR Content | en_US |
dc.description.seriesinformation | ICAT-EGVE 2017 - Posters and Demos | |
dc.description.sectionheaders | Posters B | |
dc.identifier.doi | 10.2312/egve.20171373 | |
dc.identifier.pages | 19-20 | |