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dc.contributor.authorVarma, Kamalaen_US
dc.contributor.authorGuy, Stephen J.en_US
dc.contributor.authorInterrante, Victoriaen_US
dc.contributor.editorRobert W. Lindeman and Gerd Bruder and Daisuke Iwaien_US
dc.date.accessioned2017-11-21T15:42:57Z
dc.date.available2017-11-21T15:42:57Z
dc.date.issued2017
dc.identifier.isbn978-3-03868-038-3
dc.identifier.issn1727-530X
dc.identifier.urihttp://dx.doi.org/10.2312/egve.20171352
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/egve20171352
dc.description.abstractTo increase presence in virtual reality environments requires a meticulous imitation of human behavior in virtual agents. In the specific case of collision avoidance, agents' interaction will feel more natural if they are able to both display and respond to non-verbal cues. This study informs their behavior by analyzing participants' reaction to nonverbal cues. Its aim is to confirm previous work that shows head orientation to be a primary factor in collision avoidance negotiation, and to extend this to investigate the additional contribution of eye gaze direction as a cue. Fifteen participants were directed to walk towards an oncoming agent in a virtual hallway, who would exhibit various combinations of head orientation and eye gaze direction based cues. Closely prior to the potential collision the display turned black and the participant had to move in avoidance of the agent as if she were still present. Meanwhile, their own eye gaze was tracked to identify where their focus was directed and how it related to their response. Results show that the natural tendency was to avoid the agent by moving right. However, participants showed a greater compulsion to move leftward if the agent cued her own movement to the participant's right, whether through head orientation cues (consistent with previous work) or through eye gaze direction cues (extending previous work). The implications of these findings are discussed.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectHuman
dc.subjectcentered computing → Virtual reality
dc.titleAssessing the Relevance of Eye Gaze Patterns During Collision Avoidance in Virtual Realityen_US
dc.description.seriesinformationICAT-EGVE 2017 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments
dc.description.sectionheadersThe Eyes Have It
dc.identifier.doi10.2312/egve.20171352
dc.identifier.pages149-152


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