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dc.contributor.authorThomas, Jeralden_US
dc.contributor.authorAzmandian, Mahdien_US
dc.contributor.authorGrunwald, Soniaen_US
dc.contributor.authorLe, Donnaen_US
dc.contributor.authorKrum, Daviden_US
dc.contributor.authorKang, Sin-Hwaen_US
dc.contributor.authorRosenberg, Evan Sumaen_US
dc.contributor.editorRobert W. Lindeman and Gerd Bruder and Daisuke Iwaien_US
dc.date.accessioned2017-11-21T15:42:47Z
dc.date.available2017-11-21T15:42:47Z
dc.date.issued2017
dc.identifier.isbn978-3-03868-038-3
dc.identifier.issn1727-530X
dc.identifier.urihttp://dx.doi.org/10.2312/egve.20171345
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/egve20171345
dc.description.abstractRecent advances in 3D scanning, reconstruction, and animation techniques have made it possible to rapidly create photorealistic avatars based on real people. While it is now possible to create personalized avatars automatically with consumer-level technology, their visual fidelity still falls far short of 3D avatars created with professional cameras and manual artist effort. To evaluate the importance of investing resources in the creation of high-quality personalized avatars, we conducted an experiment to investigate the effects of varying their visual texture fidelity, specifically focusing on identity recognition of specific individuals. We designed two virtual reality experimental scenarios: (1) selecting a specific avatar from a virtual lineup and (2) searching for an avatar in a virtual crowd. Our results showed that visual fidelity had a significant impact on participants' abilities to identify specific avatars from a lineup wearing a head-mounted display. We also investigated gender effects for both the participants and the confederates from which the avatars were created.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectHuman
dc.subjectcentered computing
dc.subjectVirtual reality
dc.subjectUser studies
dc.titleEffects of Personalized Avatar Texture Fidelity on Identity Recognition in Virtual Realityen_US
dc.description.seriesinformationICAT-EGVE 2017 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments
dc.description.sectionheadersAvatars & Agents
dc.identifier.doi10.2312/egve.20171345
dc.identifier.pages97-100


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