dc.contributor.author | See, Zi Siang | en_US |
dc.contributor.author | Sunar, Mohd Shahrizal | en_US |
dc.contributor.author | Billinghurst, Mark | en_US |
dc.contributor.author | Dey, Arindam | en_US |
dc.contributor.author | Santano, Delas | en_US |
dc.contributor.author | Esmaeili, Human | en_US |
dc.contributor.author | Thwaites, Harold | en_US |
dc.contributor.editor | Robert W. Lindeman and Gerd Bruder and Daisuke Iwai | en_US |
dc.date.accessioned | 2017-11-21T15:42:44Z | |
dc.date.available | 2017-11-21T15:42:44Z | |
dc.date.issued | 2017 | |
dc.identifier.isbn | 978-3-03868-038-3 | |
dc.identifier.issn | 1727-530X | |
dc.identifier.uri | http://dx.doi.org/10.2312/egve.20171342 | |
dc.identifier.uri | https://diglib.eg.org:443/handle/10.2312/egve20171342 | |
dc.description.abstract | This paper presents the development of an Augmented Reality (AR) and Virtual Reality (AR) pillar, a novel approach for showing AR and VR content in a public setting. A pillar in a public exhibition venue was converted to a four-sided AR and VR showcase, and a cultural heritage exhibit of ''Boatbuilders of Pangkor'' was shown. Multimedia tablets and mobile AR head-mountdisplays (HMDs) were provided for visitors to experience multisensory AR and VR content demonstrated on the pillar. The content included AR-based videos, maps, images and text, and VR experiences that allowed visitors to view reconstructed 3D subjects and remote locations in a 360° virtual environment. In this paper, we describe the prototype system, a user evaluation study and directions for future work. | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.subject | Multimedia Information System | |
dc.subject | Artificial | |
dc.subject | augmented | |
dc.subject | and virtual realities | |
dc.title | An Augmented Reality and Virtual Reality Pillar for Exhibitions: A Subjective Exploration | en_US |
dc.description.seriesinformation | ICAT-EGVE 2017 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments | |
dc.description.sectionheaders | Immersion & Interacton | |
dc.identifier.doi | 10.2312/egve.20171342 | |
dc.identifier.pages | 79-82 | |