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dc.contributor.authorLugrin, Jean-Lucen_US
dc.contributor.authorLatt, Johannaen_US
dc.contributor.authorLatoschik, Marc Erichen_US
dc.contributor.editorMasataka Imura and Pablo Figueroa and Betty Mohleren_US
dc.date.accessioned2015-10-28T06:31:56Z
dc.date.available2015-10-28T06:31:56Z
dc.date.issued2015en_US
dc.identifier.isbn978-3-905674-84-2en_US
dc.identifier.issn1727-530Xen_US
dc.identifier.urihttp://dx.doi.org/10.2312/egve.20151303en_US
dc.description.abstractIn this paper we present a novel experiment to explore the impact of avatar realism on the illusion of virtual body ownership (IVBO) in immersive virtual environments, with full-body avatar embodiment and freedom of movement.We evaluated four distinct avatars presenting an increasing level of anthropomorphism in their detailed compositions. Our results revealed that each avatar elicited a relatively high level of illusion. However both machine-like and cartoon-like avatars elicited an equivalent IVBO, slightly superior to the human-ones. A realistic human appearance is therefore not a critical top-down factor of IVBO, and could lead to an Uncanny Valley effect.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectThree Dimensional Graphics and Realism [I.3.7]en_US
dc.subjectVirtual realityen_US
dc.titleAnthropomorphism and Illusion of Virtual Body Ownershipen_US
dc.description.seriesinformationICAT-EGVE 2015 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environmentsen_US
dc.description.sectionheadersFull Papersen_US
dc.identifier.doi10.2312/egve.20151303en_US
dc.identifier.pages1-8en_US


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