G1 Smoothing Solid Objects by Bicubic Bezier Patches
Abstract
A general and unified method is presented for generating a wide range of 3D objects by smoothing the vertices and edges of a given polyhedron with arbitrary topology using bicubic Bezier patches. The common solution to the compatibility equations of geometric continuity between two Bezier patches is obtained and employed as the foundation of this new method such that this new solid and surface model is reliable and compatible with the solid modeling and surface modeling system in the most common use. The new method has been embeded in an algorithm supported by our newly developed solid modeling system MESSAGE. The performance and implementation of this new algorithm show that it is efficient, flexible and easy to manipulate.
BibTeX
@inproceedings {10.2312:egtp.19881027,
booktitle = {EG 1988-Technical Papers},
editor = {},
title = {{G1 Smoothing Solid Objects by Bicubic Bezier Patches}},
author = {Liang, Youdong and Ye, Xiuzi and Fang, Shiaofen},
year = {1988},
publisher = {Eurographics Association},
ISSN = {1017-4656},
DOI = {10.2312/egtp.19881027}
}
booktitle = {EG 1988-Technical Papers},
editor = {},
title = {{G1 Smoothing Solid Objects by Bicubic Bezier Patches}},
author = {Liang, Youdong and Ye, Xiuzi and Fang, Shiaofen},
year = {1988},
publisher = {Eurographics Association},
ISSN = {1017-4656},
DOI = {10.2312/egtp.19881027}
}