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dc.contributor.authorJansen, Frederik W.en_US
dc.contributor.authorSutherland, Robert J.en_US
dc.date.accessioned2015-10-05T07:55:25Z
dc.date.available2015-10-05T07:55:25Z
dc.date.issued1987en_US
dc.identifier.issn1017-4656en_US
dc.identifier.urihttp://dx.doi.org/10.2312/egtp.19871029en_US
dc.description.abstractThere is a growing need for fast high-quality display of solid objects. Recently-developed custom-VLSI hardware offers high-speed display but lacks the flexibility and processing power at the pixel level to sustain the calculations and filter operations needed for realistic reflection models, texture mapping and anti-aliasing. Multi-processor systems built with general-purpose components of relatively high capacity and moderate cost provide an alternative; they also offer higher performance than single processor systems but retain their flexibility. A CSG hidden-surface algorithm based on depth-buffering and image subdivision is presented which is suitable for use with such a multi-processor system.en_US
dc.publisherEurographics Associationen_US
dc.titleDisplay of Solid Models with a Multi-Processor Systemen_US
dc.description.seriesinformationEG 1987-Technical Papersen_US
dc.identifier.doi10.2312/egtp.19871029en_US


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