Display of Solid Models with a Multi-Processor System
Abstract
There is a growing need for fast high-quality display of solid objects. Recently-developed custom-VLSI hardware offers high-speed display but lacks the flexibility and processing power at the pixel level to sustain the calculations and filter operations needed for realistic reflection models, texture mapping and anti-aliasing. Multi-processor systems built with general-purpose components of relatively high capacity and moderate cost provide an alternative; they also offer higher performance than single processor systems but retain their flexibility. A CSG hidden-surface algorithm based on depth-buffering and image subdivision is presented which is suitable for use with such a multi-processor system.
BibTeX
@inproceedings {10.2312:egtp.19871029,
booktitle = {EG 1987-Technical Papers},
editor = {},
title = {{Display of Solid Models with a Multi-Processor System}},
author = {Jansen, Frederik W. and Sutherland, Robert J.},
year = {1987},
publisher = {Eurographics Association},
ISSN = {1017-4656},
DOI = {10.2312/egtp.19871029}
}
booktitle = {EG 1987-Technical Papers},
editor = {},
title = {{Display of Solid Models with a Multi-Processor System}},
author = {Jansen, Frederik W. and Sutherland, Robert J.},
year = {1987},
publisher = {Eurographics Association},
ISSN = {1017-4656},
DOI = {10.2312/egtp.19871029}
}