The Clockworks: An Object-Oriented Computer Animation System
dc.contributor.author | Breen, David E. | en_US |
dc.contributor.author | Getto, Phillip H. | en_US |
dc.contributor.author | Apodaca, Anthony A. | en_US |
dc.contributor.author | Schmidt, Daniel G. | en_US |
dc.contributor.author | Sarachan, Brion D. | en_US |
dc.date.accessioned | 2015-10-05T07:55:25Z | |
dc.date.available | 2015-10-05T07:55:25Z | |
dc.date.issued | 1987 | en_US |
dc.identifier.issn | 1017-4656 | en_US |
dc.identifier.uri | http://dx.doi.org/10.2312/egtp.19871021 | en_US |
dc.description.abstract | The Clockworks is an object-oriented computer animation system developed at RPl's Center for Interactive Computer Graphics (CICG). The Clockworks has the ability to model and graphically simulate complex 3-D engineering processes, Its interactive capabilities also allow it be used as a design tool. Object-oriented concepts have been utilized in developing its high level architecture and its low level implementation. The Clockworks is defined as a collection of objects which communicate with the user and each other via messages. The actual implementation involved the creation of an object-oriented programming methodology using C and Unix. The complete system provides a rich research environment for exploring modelling, scripting and rendering. It also provides an interactive environment for design and a simulation environment for visual analysis of complex interacting structures. | en_US |
dc.publisher | Eurographics Association | en_US |
dc.title | The Clockworks: An Object-Oriented Computer Animation System | en_US |
dc.description.seriesinformation | EG 1987-Technical Papers | en_US |
dc.identifier.doi | 10.2312/egtp.19871021 | en_US |
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EG1987 Proceedings (Technical Papers)