Generative Scene Modelling
dc.contributor.author | Beyer, Thomas | en_US |
dc.contributor.author | Friedell, Mark | en_US |
dc.date.accessioned | 2015-10-05T07:55:24Z | |
dc.date.available | 2015-10-05T07:55:24Z | |
dc.date.issued | 1987 | en_US |
dc.identifier.issn | 1017-4656 | en_US |
dc.identifier.uri | http://dx.doi.org/10.2312/egtp.19871012 | en_US |
dc.description.abstract | We describe a new theory of scene modelling that includes generative processes as integral components of scene descriptions. A single, uniform treatment of generative processes replaces the variety of ad hoc mechanisms commonly in use. We discuss the implementation of the theory in an experimental modelling system and show that L-systems, fractals, and particle systems, as well as many specialized generative processes, become comparatively easy to define and use. | en_US |
dc.publisher | Eurographics Association | en_US |
dc.title | Generative Scene Modelling | en_US |
dc.description.seriesinformation | EG 1987-Technical Papers | en_US |
dc.identifier.doi | 10.2312/egtp.19871012 | en_US |
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EG1987 Proceedings (Technical Papers)