Generative Scene Modelling
Abstract
We describe a new theory of scene modelling that includes generative processes as integral components of scene descriptions. A single, uniform treatment of generative processes replaces the variety of ad hoc mechanisms commonly in use. We discuss the implementation of the theory in an experimental modelling system and show that L-systems, fractals, and particle systems, as well as many specialized generative processes, become comparatively easy to define and use.
BibTeX
@inproceedings {10.2312:egtp.19871012,
booktitle = {EG 1987-Technical Papers},
editor = {},
title = {{Generative Scene Modelling}},
author = {Beyer, Thomas and Friedell, Mark},
year = {1987},
publisher = {Eurographics Association},
ISSN = {1017-4656},
DOI = {10.2312/egtp.19871012}
}
booktitle = {EG 1987-Technical Papers},
editor = {},
title = {{Generative Scene Modelling}},
author = {Beyer, Thomas and Friedell, Mark},
year = {1987},
publisher = {Eurographics Association},
ISSN = {1017-4656},
DOI = {10.2312/egtp.19871012}
}