dc.contributor.author | Rizvic, Selma | en_US |
dc.contributor.author | Mijatovic, Bojan | en_US |
dc.contributor.editor | Artusi, Alessandro | en_US |
dc.contributor.editor | Mania, Katerina | en_US |
dc.date.accessioned | 2024-04-16T16:23:32Z | |
dc.date.available | 2024-04-16T16:23:32Z | |
dc.date.issued | 2024 | |
dc.identifier.isbn | 978-3-03868-240-0 | |
dc.identifier.issn | 1017-4656 | |
dc.identifier.uri | https://doi.org/10.2312/egt.20241015 | |
dc.identifier.uri | https://diglib.eg.org:443/handle/10.2312/egt20241015 | |
dc.description.abstract | In this tutorial we introduce the whole process of creating, designing and developing a serious VR game for cultural heritage using the concept of immersive storytelling. The use of serious games in education is allowing us to offer a different approach to learning. However, designing an application with gameplay parts as well as educational components in specific area such as cultural heritage can be challenging and different to many other methodologies in the creation of similar applications. The goal of the tutorial is to show different aspects of serious game creation and usage of our immersive storytelling methodology called hyper storytelling to help with the educational elements of the game. We will go through the creation of a story for the game; the creation of scenarios for the educational gameplay part; the filming of actors on green screen and filming of 360 videos; compositing of VR videos with actors and ambisonic sound; the creation of photogrammetry items; combining educational parts with gameplay and creating connection between them; application development and finalization of the product. At the end, we will showcase our example of the game. | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.rights | Attribution 4.0 International License | |
dc.rights.uri | https://creativecommons.org/licenses/by/4.0/ | |
dc.subject | CCS Concepts: Human-centered computing → Virtual reality | |
dc.subject | Human centered computing → Virtual reality | |
dc.title | Design and development of VR games for Cultural Heritage using Immersive Storytelling | en_US |
dc.description.seriesinformation | Eurographics 2024 - Tutorials | |
dc.description.sectionheaders | Tutorials | |
dc.identifier.doi | 10.2312/egt.20241015 | |
dc.identifier.pages | 3 pages | |