dc.contributor.author | Unger, Jonas | en_US |
dc.contributor.author | Banterle, Francesco | en_US |
dc.contributor.author | Eilertsen, Gabriel | en_US |
dc.contributor.author | Mantiuk, Rafał K. | en_US |
dc.contributor.editor | Augusto Sousa and Kadi Bouatouch | en_US |
dc.date.accessioned | 2016-04-26T08:14:09Z | |
dc.date.available | 2016-04-26T08:14:09Z | |
dc.date.issued | 2016 | en_US |
dc.identifier.issn | 1017-4656 | en_US |
dc.identifier.uri | http://dx.doi.org/10.2312/egt.20161034 | en_US |
dc.description.abstract | High dynamic range (HDR) video technology has gone through remarkable developments over the last few years; HDR-video cameras are being commercialized, new algorithms for color grading and tone mapping specifically designed for HDR-video have recently been proposed, and the first open source compression algorithms for HDR- video are becoming available. HDR-video represents a paradigm shift in imaging and computer graphics, which has and will continue to generate a range of both new research challenges and applications. This intermediate- level tutorial will give an in-depth overview of the full HDR-video pipeline present several examples of state-of- the-art algorithms and technology in HDR-video capture, tone mapping, compression and specific applications in computer graphics. | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.title | The HDR-video Pipeline | en_US |
dc.description.seriesinformation | EG 2016 - Tutorials | en_US |
dc.description.sectionheaders | Tutorials | en_US |
dc.identifier.doi | 10.2312/egt.20161034 | en_US |