Browsing EG 2016 - Tutorials by Issue Date
Now showing items 1-9 of 9
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Information Theory in Visualization
(The Eurographics Association, 2016)In this half-day tutorial, we review a variety of applications of information theory in visualization. The holistic nature of information-theoretic reasoning has enabled many such applications, ranging from light placement ... -
The HDR-video Pipeline
(The Eurographics Association, 2016)High dynamic range (HDR) video technology has gone through remarkable developments over the last few years; HDR-video cameras are being commercialized, new algorithms for color grading and tone mapping specifically designed ... -
Advances in Geometry and Reflectance Acquisition
(The Eurographics Association, 2016)This tutorial is focused on acquisition methods for geometry and reflectance as well as strategies towards an efficient acquisition pipeline to fulfill the demands of industry with respect to mass digitization of 3D contents. ... -
Sketch-based Modeling
(The Eurographics Association, 2016)Sketching is one of the most natural ways to exchange ideas. It has been used by human beings since prehistory. Research has shown that human beings have an inherent ability to understand sketches. This is why sketch-based ... -
Deep Learning for Shape Analysis
(The Eurographics Association, 2016)The past decade in computer vision research has witnessed the re-emergence of deep learning, and in particular convolutional neural network (CNN) techniques, allowing to learn powerful image feature representations from ... -
Visual Attention from a Graphics Point of View
(The Eurographics Association, 2016)Eye movements are a reliable indicator of overt visual attention. Because multiple factors influence where people attend in images, understanding how our attention is deployed and predicting where we look at are challenging, ... -
EUROGRAPHICS 2016: Tutorials Frontmatter
(Eurographics Association, 2016) -
3D Characters for Virtual Reality
(The Eurographics Association, 2016)Creating a 3D avatar that looks like a specific person is timeconsuming, requires expert artists, expensive equipment and a complex pipeline. In this tutorial we explain the different stages of a traditional character ... -
Algorithms and Techniques for Virtual Camera Control
(The Eurographics Association, 2016)Camera control is required in nearly all interactive 3D applications and presents a particular combination of different technical challenges. This tutorial will present recent and novel research ideas to handling a user's ...