Show simple item record

dc.contributor.authorRanon, Robertoen_US
dc.contributor.authorChristie, Marcen_US
dc.contributor.authorLino, Christopheen_US
dc.contributor.editorAugusto Sousa and Kadi Bouatouchen_US
dc.date.accessioned2016-04-26T08:14:08Z
dc.date.available2016-04-26T08:14:08Z
dc.date.issued2016en_US
dc.identifier.issn1017-4656en_US
dc.identifier.urihttp://dx.doi.org/10.2312/egt.20161033en_US
dc.description.abstractCamera control is required in nearly all interactive 3D applications and presents a particular combination of different technical challenges. This tutorial will present recent and novel research ideas to handling a user's viewpoint on a scene in interactive, semi-automatic, and fully declarative camera control situations, covering a range of techniques from path-planning, visibility computation, optimal viewpoint computation and continuity editing. A specific part of the tutorial will be dedicated to virtual cinematography, and how it can draw inspiration from data and knowledge in real cinematography. Our presentation will include numerous live examples from both commercial systems and research prototypes, running in Unity and Motion Builder systems. Some of the tools, algorithms and datasets that will be presented will be also made, for the first time, available to the community.en_US
dc.publisherThe Eurographics Associationen_US
dc.titleAlgorithms and Techniques for Virtual Camera Controlen_US
dc.description.seriesinformationEG 2016 - Tutorialsen_US
dc.description.sectionheadersTutorialsen_US
dc.identifier.doi10.2312/egt.20161033en_US


Files in this item

Thumbnail
Thumbnail

This item appears in the following Collection(s)

Show simple item record