Eurographics 2003 - Tutorials 2003
Alexa, Marc; Dachsbacher, Carsten; Gross, Markus; Pauly, Mark; van Baar, Jeroen; Zwicker, Matthias
Point-Based Computer Graphics
Keller, Alexander; Kollig, Thomas; Sbert, Mateu; Szirmay-Kalos, Laszlo
Efficient Monte Carlo and Quasi-Monte Carlo Rendering Techniques
Bimber, Oliver; Raskar, Ramesh
Alternative Augmented Reality Approaches: Concepts, Techniques, and Applications
Gibson, Simon; Chalmers, Alan
Photorealistic Augmented Reality
Ward, Greg
Real Numbers, Real Images
Haber, Jörg; Terzopoulos, Demetri; Magnenat-Thalmann, Nadia; Blanz, Volker
Facial Modeling and Animation
Ertl, Thomas
Programming Graphics Hardware
Kraus, Martin
Low-Level Vertex Programming
Kraus, Martin
Low-Level Pixel Programming
Weiskopf, Daniel
High-Level Shading Languages
Diepstraten, Joachim
Advanced Shading Techniques
Eißele, Mike
Non-Photorealistic Rendering
Weiler, Manfred
Hardware-Based Volume Ray Casting
Weiskopf, Daniel
Flow Visualization by Texture Advection
Brown, Michael S.; Majumder, Aditi
Building Large Area Multi-Projector Displays