Eurographics 2003 - Tutorials 2003




Alexa, Marc; Dachsbacher, Carsten; Gross, Markus; Pauly, Mark; van Baar, Jeroen; Zwicker, Matthias
Point-Based Computer Graphics


Keller, Alexander; Kollig, Thomas; Sbert, Mateu; Szirmay-Kalos, Laszlo
Efficient Monte Carlo and Quasi-Monte Carlo Rendering Techniques


Bimber, Oliver; Raskar, Ramesh
Alternative Augmented Reality Approaches: Concepts, Techniques, and Applications


Gibson, Simon; Chalmers, Alan
Photorealistic Augmented Reality


Ward, Greg
Real Numbers, Real Images


Haber, Jörg; Terzopoulos, Demetri; Magnenat-Thalmann, Nadia; Blanz, Volker
Facial Modeling and Animation


Ertl, Thomas
Programming Graphics Hardware


Kraus, Martin
Low-Level Vertex Programming


Kraus, Martin
Low-Level Pixel Programming


Weiskopf, Daniel
High-Level Shading Languages


Diepstraten, Joachim
Advanced Shading Techniques


Eißele, Mike
Non-Photorealistic Rendering


Weiler, Manfred
Hardware-Based Volume Ray Casting


Weiskopf, Daniel
Flow Visualization by Texture Advection


Brown, Michael S.; Majumder, Aditi
Building Large Area Multi-Projector Displays