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dc.contributor.authorNadeau, David R.en_US
dc.contributor.authorSowizral, Henry A.en_US
dc.date.accessioned2015-11-11T14:06:07Z
dc.date.available2015-11-11T14:06:07Z
dc.date.issued1999en_US
dc.identifier.issn1017-4656en_US
dc.identifier.urihttp://dx.doi.org/10.2312/egt.19991078en_US
dc.description.abstractJava 3D is a new cross-platform API for developing 3D graphics applications in Java. Its feature set is designed to enable quick development of complex 3D applications and, at the same time, enable fast and efficient implementation on a variety of platforms, from PCs to workstations. Using Java 3D, software developers can build cross-platform applications that build 3D scenes programmatically, or via loading 3D content from VRML, OBJ, and/or other external files. The Java 3D API includes a rich feature set for building shapes, composing behaviors, interacting with the user, and controlling rendering details. In this tutorial, participants learn the concepts behind Java 3D, the Java 3D class hierarchy, typical usage patterns, ways of avoiding common mistakes, animation and scene design techniques, and tricks for increasing performance and realism.en_US
dc.publisherEurographics Associationen_US
dc.titleTutorial 7 - 3D Graphics Programming with Java 3Den_US
dc.description.seriesinformationEurographics 1999 - Tutorialsen_US


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