Now showing items 1-9 of 9

    • Tutorial 4 - Advanced Graphics Programming using OpenGL and Extensions 

      Westermann, R.; Heidrich, W.; Sommer, O. (Eurographics Association, 1999)
      With fast 3D graphics hardware becoming more and more available even on low end platforms, the focus in developing new algorithms is beginning to shift towards higher quality rendering and additional functionality instead ...
    • Tutorial 8 - Adaptive Graphics Generation in theUser InterfaceAdaptive Graphics Generation in theUser Interface 

      Rist, Thomas (Eurographics Association, 1999)
      Advances and breakthroughs in the area of computer graphics have made visual media a major ingredient of the modern interface, and it is for sure that graphics will significantly influence the way people communicate and ...
    • Tutorial 9 - Visibility 

      Chrysanthou, Yiorgos L.; Cohen-Or, Daniel; Fibich, Gadi; Halperin, Dan; Zadicario, Eyal; Lev-Yehudi, Shuly; Bartz, Dirk; Meißner, Michael; Hüttner, Tobias; Hüttner, Tobias; Bittner, Jiri; Havran, Vlastimil; Slavik, Pavel; Klosowski, James T.; Silva, Claudio T. (Eurographics Association, 1999)
      The focus of this tutorial is a study of the techniques for solving visibility problems in virtual walkthroughs. The term walkthrough is referring not only to models of architectural models but rather to any large complex ...
    • Tutorial 7 - 3D Graphics Programming with Java 3D 

      Nadeau, David R.; Sowizral, Henry A. (Eurographics Association, 1999)
      Java 3D is a new cross-platform API for developing 3D graphics applications in Java. Its feature set is designed to enable quick development of complex 3D applications and, at the same time, enable fast and efficient ...
    • Tutorial 6 - Rendering and Visualization in Parallel Environments 

      Bartz, Dirk; Schneider, Bengt-Olaf; Silva, Claudio (Eurographics Association, 1999)
      The continuing commoditization of the computer market has precipitated a qualitative change. Increasingly powerful processors, large memories, big harddisk, high-speed networks, and fast 3D rendering hardware are now ...
    • Tutorial 5 - Integrated Environments for Cultural HeritageKnowledgeIntegrated Environments for Cultural HeritageKnowledge 

      Caputo, B.; Moltedo, L.; Troncone, A.; Vitulano, D.; Pedersini, F.; Sarti, A.; Tubaro, S.; Salvetti, O.; Salonia, P.; Rossi, M. (Eurographics Association, 1999)
      Restoration and conservation actions on buildings of historic importance are generally performed relying on wide and heterogeneous information de- scribing their degradation status. The high quality of this information is ...
    • Tutorial 3 - Whats Happening in Collaborative Engineering? 

      Machover, Carl (Eurographics Association, 1999)
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    • Tutorial 2 - Level-of-Detail in Surface and Volume Modeling 

      De Floriani, Leila; Puppo, Enrico; Cignoni, Paolo; Scopigno, Roberto (Eurographics Association, 1999)
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    • Tutorial 1 -Advanced Radiosity:Complex Scenes and Glossy Reflections 

      Stamminger, Marc; Wexler, Daniel; Kresse, Wolfram; Holzschuch, Nicolas; Christensen, Per H. (Eurographics Association, 1999)
      A lot of research towards global illumination has been focussed on the radiosity method. Nevertheless, it is still a rather academic topic which finds very slowly its way into commercial products. The scope of this tutorial ...