dc.contributor.author | Boulic, Ronan | en_US |
dc.contributor.author | Kulpa, Richard | en_US |
dc.contributor.editor | Karol Myszkowski and Vlastimil Havran | en_US |
dc.date.accessioned | 2015-07-14T12:25:20Z | |
dc.date.available | 2015-07-14T12:25:20Z | |
dc.date.issued | 2007 | en_US |
dc.identifier.uri | http://dx.doi.org/10.2312/egt.20071063 | en_US |
dc.description.abstract | The present tutorial deals with the use of inverse kinematics and kinetics for postural adaptations of virtual hu- manoids to different kind of constraints. It first proposes an overview of the problematic of this thematic and then of the existing techniques. Then it technically describes two key approaches: the prioritized inverse kinematics for accurate and realistic adaptation and a CCD-like algorithm based on groups for fast and realistic adaptation of hundreds of characters in real-time. | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.title | Inverse Kinematics and Kinetics for Virtual Humanoids | en_US |
dc.description.seriesinformation | Eurographics 2007 - Tutorials | en_US |
dc.description.sectionheaders | Virtual Humanoids | en_US |
dc.identifier.doi | 10.2312/egt.20071063 | en_US |
dc.identifier.pages | 173-243 | en_US |