Inverse Kinematics and Kinetics for Virtual Humanoids
Abstract
The present tutorial deals with the use of inverse kinematics and kinetics for postural adaptations of virtual hu- manoids to different kind of constraints. It first proposes an overview of the problematic of this thematic and then of the existing techniques. Then it technically describes two key approaches: the prioritized inverse kinematics for accurate and realistic adaptation and a CCD-like algorithm based on groups for fast and realistic adaptation of hundreds of characters in real-time.
BibTeX
@inproceedings {10.2312:egt.20071063,
booktitle = {Eurographics 2007 - Tutorials},
editor = {Karol Myszkowski and Vlastimil Havran},
title = {{Inverse Kinematics and Kinetics for Virtual Humanoids}},
author = {Boulic, Ronan and Kulpa, Richard},
year = {2007},
publisher = {The Eurographics Association},
DOI = {10.2312/egt.20071063}
}
booktitle = {Eurographics 2007 - Tutorials},
editor = {Karol Myszkowski and Vlastimil Havran},
title = {{Inverse Kinematics and Kinetics for Virtual Humanoids}},
author = {Boulic, Ronan and Kulpa, Richard},
year = {2007},
publisher = {The Eurographics Association},
DOI = {10.2312/egt.20071063}
}