dc.contributor.author | Thalmann, Daniel | en_US |
dc.contributor.author | O'Sullivan, Carol | en_US |
dc.contributor.author | Yersin, Barbara | en_US |
dc.contributor.author | Maïm, Jonathan | en_US |
dc.contributor.author | McDonnell, Rachel | en_US |
dc.contributor.editor | Karol Myszkowski and Vlastimil Havran | en_US |
dc.date.accessioned | 2015-07-14T12:25:19Z | |
dc.date.available | 2015-07-14T12:25:19Z | |
dc.date.issued | 2007 | en_US |
dc.identifier.uri | http://dx.doi.org/10.2312/egt.20071061 | en_US |
dc.description.abstract | For many years, it was a challenge to produce realistic virtual crowds for special effects in movies. Now, there is a new challenge: the production of real-time autonomous Virtual Crowds. Real-time crowds are necessary for games, VR systems for training and simulation and crowds in Augmented Reality applications. Autonomy is the only way to create believable crowds reacting to events in real-time. This course will present state-of-the-art techniques and methods. | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.title | EG 2007 Course on Populating Virtual Environments with Crowds | en_US |
dc.description.seriesinformation | Eurographics 2007 - Tutorials | en_US |
dc.description.sectionheaders | Virtual Humanoids | en_US |
dc.identifier.doi | 10.2312/egt.20071061 | en_US |
dc.identifier.pages | 23-123 | en_US |