EG 2007 Course on Populating Virtual Environments with Crowds
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Date
2007Author
Thalmann, Daniel
O'Sullivan, Carol
Yersin, Barbara
Maïm, Jonathan
McDonnell, Rachel
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Show full item recordAbstract
For many years, it was a challenge to produce realistic virtual crowds for special effects in movies. Now, there is a new challenge: the production of real-time autonomous Virtual Crowds. Real-time crowds are necessary for games, VR systems for training and simulation and crowds in Augmented Reality applications. Autonomy is the only way to create believable crowds reacting to events in real-time. This course will present state-of-the-art techniques and methods.
BibTeX
@inproceedings {10.2312:egt.20071061,
booktitle = {Eurographics 2007 - Tutorials},
editor = {Karol Myszkowski and Vlastimil Havran},
title = {{EG 2007 Course on Populating Virtual Environments with Crowds}},
author = {Thalmann, Daniel and O'Sullivan, Carol and Yersin, Barbara and Maïm, Jonathan and McDonnell, Rachel},
year = {2007},
publisher = {The Eurographics Association},
DOI = {10.2312/egt.20071061}
}
booktitle = {Eurographics 2007 - Tutorials},
editor = {Karol Myszkowski and Vlastimil Havran},
title = {{EG 2007 Course on Populating Virtual Environments with Crowds}},
author = {Thalmann, Daniel and O'Sullivan, Carol and Yersin, Barbara and Maïm, Jonathan and McDonnell, Rachel},
year = {2007},
publisher = {The Eurographics Association},
DOI = {10.2312/egt.20071061}
}