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dc.contributor.authorVolino, Pascalen_US
dc.contributor.authorMagnenat-Thalmann, Nadiaen_US
dc.contributor.authorThomaszewski, Bernharden_US
dc.contributor.authorWacker, Markusen_US
dc.contributor.editorMing Lin and Celine Loscosen_US
dc.date.accessioned2015-07-19T16:47:41Z
dc.date.available2015-07-19T16:47:41Z
dc.date.issued2005en_US
dc.identifier.urihttp://dx.doi.org/10.2312/egt.20051053en_US
dc.description.abstractVirtual garment design and simulation involves a combination of a large range of techniques, involving mechanical simulation, collision detection, and user interface techniques for creating garments. Here, we perform an extensive review of the evolution of these techniques made in the last decade to bring virtual garments to the reach of computer applications not only aimed at graphics, but also at CAD techniques for the garment industry.en_US
dc.publisherThe Eurographics Associationen_US
dc.titleKey Techniques for interactive Virtual Garment Simulationen_US
dc.description.seriesinformationEurographics 2005 - Tutorialsen_US
dc.description.sectionheadersen_US
dc.identifier.doi10.2312/egt.20051053en_US
dc.identifier.pages331-384en_US


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