Key Techniques for interactive Virtual Garment Simulation
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Date
2005Author
Volino, Pascal
Magnenat-Thalmann, Nadia
Thomaszewski, Bernhard
Wacker, Markus
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Show full item recordAbstract
Virtual garment design and simulation involves a combination of a large range of techniques, involving mechanical simulation, collision detection, and user interface techniques for creating garments. Here, we perform an extensive review of the evolution of these techniques made in the last decade to bring virtual garments to the reach of computer applications not only aimed at graphics, but also at CAD techniques for the garment industry.
BibTeX
@inproceedings {10.2312:egt.20051053,
booktitle = {Eurographics 2005 - Tutorials},
editor = {Ming Lin and Celine Loscos},
title = {{Key Techniques for interactive Virtual Garment Simulation}},
author = {Volino, Pascal and Magnenat-Thalmann, Nadia and Thomaszewski, Bernhard and Wacker, Markus},
year = {2005},
publisher = {The Eurographics Association},
DOI = {10.2312/egt.20051053}
}
booktitle = {Eurographics 2005 - Tutorials},
editor = {Ming Lin and Celine Loscos},
title = {{Key Techniques for interactive Virtual Garment Simulation}},
author = {Volino, Pascal and Magnenat-Thalmann, Nadia and Thomaszewski, Bernhard and Wacker, Markus},
year = {2005},
publisher = {The Eurographics Association},
DOI = {10.2312/egt.20051053}
}