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dc.contributor.authorWald, Ingoen_US
dc.contributor.authorPurcell, Timothy J.en_US
dc.contributor.authorSchmittler, Jörgen_US
dc.contributor.authorBenthin, Carstenen_US
dc.contributor.authorSlusallek, Philippen_US
dc.date.accessioned2015-11-12T07:55:58Z
dc.date.available2015-11-12T07:55:58Z
dc.date.issued2003en_US
dc.identifier.issn1017-4656en_US
dc.identifier.urihttp://dx.doi.org/10.2312/egst.20031091en_US
dc.description.abstractResearch on realtime ray tracing has recently made tremendous advances. Algorithmic improvements together with optimized software implementations already allow for interactive frame rates even on a single desktop PC. Furthermore, recent research has demonstrated several options for realizing realtime ray tracing on different hardware platforms, e.g. via streaming computation on modern graphics processors (GPUs) or via the use of dedicated ray tracing chips. Together, these developments indicate that realtime ray tracing might indeed become a reality and widely available in the near future. As most of todays global illumination algorithms heavily rely on ray tracing, this availability of fast ray tracing technology creates the potential to finally compute even global illumination – the physically correct simulation of light transport – at interactive rates. In this STAR, we will first cover the different research activities for realizing realtime ray tracing on different hardware architectures – ranging from shared memory systems, over PC clusters, programmable GPUs, to custom ray tracing hardware. Based on this overview, we discuss some of the advanced issues, such as support for dynamic scenes and designs for a suitable ray tracing API. The third part of this STAR then builds on top of these techniques by presenting algorithms for interactive global illumination in complex and dynamic scenes that may contain large numbers of light sources. We believe that the improved quality and the increased realism that global illumination adds to interactive environments makes it a potential “killer application” for future 3D graphics.en_US
dc.publisherEurographics Associationen_US
dc.titleRealtime Ray Tracing and its use for Interactive Global Illuminationen_US
dc.description.seriesinformationEurographics 2003 - STARsen_US


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