STARs
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Preface
(Eurographics Association, 2003) -
Distributed and Collaborative Visualization
(Eurographics Association, 2003)Visualization is widely used in science, medicine and engineering. It can convey insight into phenomena that are well-understood, or display new data in order to uncover novel patterns of meaning. Visualization is a powerful ... -
Virtual Endoscopy in Research and Clinical Practice
(Eurographics Association, 2003)Virtual endoscopy is among the most active topics in virtual medicine and medical imaging. It focuses on the virtual representation of minimally invasive procedures for training, planning, and diagnosis without an actual ... -
Realtime Ray Tracing and its use for Interactive Global Illumination
(Eurographics Association, 2003)Research on realtime ray tracing has recently made tremendous advances. Algorithmic improvements together with optimized software implementations already allow for interactive frame rates even on a single desktop PC. ... -
Hardware Lighting and Shading
(Eurographics Association, 2003)Traditionally, hardware rasterizers only support the Phong lighting model in combination with Gouraud shading using point light sources. However, the Phong lighting model is strictly empirical and physically implausible. ... -
An Interaction View on Information Visualization
(Eurographics Association, 2003)Information Visualization (InfoVis) encompasses techniques of visualization that deal primarily with abstract data, that is, data for which the user has no preconceived mental model. This is in contrast to, for example, ... -
A Survey of Real-time Soft Shadows Algorithms
(Eurographics Association, 2003)Recent advances in GPU technology have produced a shift in focus for real-time rendering applications, whereby improvements in image quality are sought in addition to raw polygon display performance. Rendering effects such ... -
Research Problems for Creating Digital Actors
(Eurographics Association, 2003)An interesting challenge for the computer graphics community is to use computer graphics technology to simulate digital actors that seem so real that people cannot tell whether they are animated or real. Our group is engaged ...