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dc.contributor.authorAlexa, Marcen_US
dc.date.accessioned2015-11-11T18:53:29Z
dc.date.available2015-11-11T18:53:29Z
dc.date.issued2001en_US
dc.identifier.issn1017-4656en_US
dc.identifier.urihttp://dx.doi.org/10.2312/egst.20011048en_US
dc.description.abstractMeshes have become a widespread and popular representation of models in computer graphics. Morphing techniques aim at transforming a given source shape into a target shape. Morphing techniques have various applications ranging from special effects in television and movies to medical imaging and scientific visualization. Not surprisingly, morphing techniques for meshes have received a lot of interest lately. This state of the art report sums up recent developments in the area of mesh morphing. It presents a consistent framework to classify and compare various techniques approaching the same underlying problems from different angles.en_US
dc.publisherEurographics Associationen_US
dc.titleMesh Morphingen_US
dc.description.seriesinformationEurographics 2001 - STARsen_US


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