Time-of-Flight Sensors in Computer Graphics
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Date
2009Author
Kolb, Andreas
Barth, Erhardt
Koch, Reinhard
Larsen, Rasmus
Metadata
Show full item recordAbstract
A growing number of applications depend on accurate and fast 3D scene analysis. Examples are model and lightfield acquisition, collision prevention, mixed reality, and gesture recognition. The estimation of a range map by image analysis or laser scan techniques is still a time-consuming and expensive part of such systems. A lower-priced, fast and robust alternative for distance measurements are Time-of-Flight (ToF) cameras. Recently, significant improvements have been made in order to achieve low-cost and compact ToF-devices, that have the potential to revolutionize many fields of research, including Computer Graphics, Computer Vision and Man Machine Interaction (MMI). These technologies are starting to have an impact on research and commercial applications. The upcoming generation of ToF sensors, however, will be even more powerful and will have the potential to become "ubiquitous real-time geometry devices" for gaming, web-conferencing, and numerous other applications. This STAR gives an account of recent developments in ToF-technology and discusses the current state of the integration of this technology into various graphics-related applications.
BibTeX
@inproceedings {10.2312:egst.20091064,
booktitle = {Eurographics 2009 - State of the Art Reports},
editor = {M. Pauly and G. Greiner},
title = {{Time-of-Flight Sensors in Computer Graphics}},
author = {Kolb, Andreas and Barth, Erhardt and Koch, Reinhard and Larsen, Rasmus},
year = {2009},
publisher = {The Eurographics Association},
DOI = {10.2312/egst.20091064}
}
booktitle = {Eurographics 2009 - State of the Art Reports},
editor = {M. Pauly and G. Greiner},
title = {{Time-of-Flight Sensors in Computer Graphics}},
author = {Kolb, Andreas and Barth, Erhardt and Koch, Reinhard and Larsen, Rasmus},
year = {2009},
publisher = {The Eurographics Association},
DOI = {10.2312/egst.20091064}
}