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dc.contributor.authorWie, Li-Yien_US
dc.contributor.authorLefebvre, Sylvainen_US
dc.contributor.authorKwatra, Viveken_US
dc.contributor.authorTurk, Gregen_US
dc.contributor.editorM. Pauly and G. Greineren_US
dc.date.accessioned2015-07-09T11:09:28Z
dc.date.available2015-07-09T11:09:28Z
dc.date.issued2009en_US
dc.identifier.urihttp://dx.doi.org/10.2312/egst.20091063en_US
dc.description.abstractRecent years have witnessed significant progress in example-based texture synthesis algorithms. Given an example texture, these methods produce a larger texture that is tailored to the user s needs. In this state-of-the-art report, we aim to achieve three goals: (1) provide a tutorial that is easy to follow for readers who are not already familiar with the subject, (2) make a comprehensive survey and comparisons of different methods, and (3) sketch a vision for future work that can help motivate and guide readers that are interested in texture synthesis research. We cover fundamental algorithms as well as extensions and applications of texture synthesis.en_US
dc.publisherThe Eurographics Associationen_US
dc.titleState of the Art in Example-based Texture Synthesisen_US
dc.description.seriesinformationEurographics 2009 - State of the Art Reportsen_US
dc.description.sectionheadersST5en_US
dc.identifier.doi10.2312/egst.20091063en_US
dc.identifier.pages93-117en_US


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