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dc.contributor.authorVanegas, Carlos A.en_US
dc.contributor.authorAliaga, Daniel G.en_US
dc.contributor.authorWonka, Peteren_US
dc.contributor.authorMüller, Pascalen_US
dc.contributor.authorWaddell, Paulen_US
dc.contributor.authorWatson, Benjaminen_US
dc.contributor.editorM. Pauly and G. Greineren_US
dc.date.accessioned2015-07-09T11:09:26Z
dc.date.available2015-07-09T11:09:26Z
dc.date.issued2009en_US
dc.identifier.urihttp://dx.doi.org/10.2312/egst.20091059en_US
dc.description.abstractUrban spaces consist of a complex collection of buildings, parcels, blocks and neighborhoods interconnected by streets. Accurately modeling both the appearance and the behavior of dense urban spaces is a significant challenge. The recent surge in urban data and its availability via the Internet (e.g., Google Earth/Maps, Microsoft Visual Earth) has fomented a significant amount of research in computer graphics and in a number of applications in urban planning, emergency management, and visualization. In this state-of-the-art report, we seek to provide an overview of methods spanning computer graphics and related fields involved in this goal. Our paper reports the most prominent methods in urban modeling and rendering, urban visualization, and urban simulation models. A reader will be well versed in the key problems and current solution methods.en_US
dc.publisherThe Eurographics Associationen_US
dc.titleModeling the Appearance and Behavior of Urban Spacesen_US
dc.description.seriesinformationEurographics 2009 - State of the Art Reportsen_US
dc.description.sectionheadersST1en_US
dc.identifier.doi10.2312/egst.20091059en_US
dc.identifier.pages1-16en_US


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