The Role of Perception for Computer Graphics
Abstract
Traditionally, computer graphics strived to achieve the technically best representation of the scenario or scene. For rendering, this lead to the preeminence of representations based on the physics of light interacting with different media and materials. Research in virtual reality has focussed on interactivity and therefore on real-time rendering techniques that improve the immersion of users in the virtual environments. In contrast, visualization has focused on representations that that maximizes the information content. In most cases, such representations are not physically-based, requiring instead more abstract approaches. Recently, the increasing integration of the extensive knowledge and methods from perception research into computer graphics has fundamentally altered both fields, offering not only new research questions, but also new ways of solving existing issues. Against this backdrop of an increasing importance of perceptual research in all areas related to computergenerated imagery, we discuss the state of the art of perception in computer graphics.
BibTeX
@inproceedings {10.2312:egst.20081045,
booktitle = {Eurographics 2008 - State of the Art Reports},
editor = {Theoharis Theoharis and Philip Dutre},
title = {{The Role of Perception for Computer Graphics}},
author = {Bartz, Dirk and Cunningham, Douglas and Fischer, Jan and Wallraven, Christian},
year = {2008},
publisher = {The Eurographics Association},
DOI = {10.2312/egst.20081045}
}
booktitle = {Eurographics 2008 - State of the Art Reports},
editor = {Theoharis Theoharis and Philip Dutre},
title = {{The Role of Perception for Computer Graphics}},
author = {Bartz, Dirk and Cunningham, Douglas and Fischer, Jan and Wallraven, Christian},
year = {2008},
publisher = {The Eurographics Association},
DOI = {10.2312/egst.20081045}
}