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dc.contributor.authorMadges, Georgeen_US
dc.contributor.authorMiles, Idrisen_US
dc.contributor.authorAnderson, Eike Falken_US
dc.contributor.editorAdrien Peytavie and Carles Boschen_US
dc.date.accessioned2017-04-22T16:47:01Z
dc.date.available2017-04-22T16:47:01Z
dc.date.issued2017
dc.identifier.issn1017-4656
dc.identifier.urihttp://dx.doi.org/10.2312/egsh.20171007
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/egsh20171007
dc.description.abstractThe process of animating a complex 3D character can be a time consuming activity which may take several iterations and several artists working in collaboration, each iteration improving some elements of the animation but potentially introducing artifacts in others. At present there exists no formal process to collate these various revisions in a manner that allows for close examination of their differences, which would help speed up the creation of 3D animations. To address this we present a method for equivalence checking and displaying differences between differing versions of an animated 3D model. Implemented in a tool that allows selective blending of animations, this provides a first step towards a 3D animation revision control system.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectI.3.4 [Computer Graphics]
dc.subjectGraphics Utilities
dc.subjectSoftware support
dc.titleAnimDiff: Comparing 3D Animations for Revision Controlen_US
dc.description.seriesinformationEG 2017 - Short Papers
dc.description.sectionheadersAnimation and Visualization
dc.identifier.doi10.2312/egsh.20171007
dc.identifier.pages29-32


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