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dc.contributor.authorGoswami, Prashanten_US
dc.contributor.authorBatty, Christopheren_US
dc.contributor.editorEric Galin and Michael Wanden_US
dc.date.accessioned2014-12-16T07:11:40Z
dc.date.available2014-12-16T07:11:40Z
dc.date.issued2014en_US
dc.identifier.issn1017-4656en_US
dc.identifier.urihttp://dx.doi.org/10.2312/egsh.20141011en_US
dc.description.abstractThis paper presents novel and efficient strategies to spatially adapt the amount of computational effort applied based on the local dynamics of a free surface flow, for classic weakly compressible SPH (WCSPH). Using a convenient and readily parallelizable block-based approach, different regions of the fluid are assigned differing time steps and solved at different rates to minimize computational cost. We demonstrate that our approach can achieve about two times speed-up over the standard method even in highly dynamic scenes.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectI.3.7 [Computer Graphics]en_US
dc.subjectThree Dimensional Graphics and Realism Animationen_US
dc.titleRegional Time Stepping for SPHen_US
dc.description.seriesinformationEurographics 2014 - Short Papersen_US


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