Now showing items 1-16 of 16

    • Unified Skeletal Animation Reconstruction with Multiple Kinects 

      Ahmed, Naveed (The Eurographics Association, 2014)
      We present a new method for reconstructing a unified skeletal animation with multiple Kinects. Our method is able to reconstruct the unified skeletal animation from Kinect data over 360 degrees. We make use of all three ...
    • HDR Reconstruction for Alternating Gain (ISO) Sensor Readout 

      Hajisharif, Saghi; Kronander, Joel; Unger, Jonas (The Eurographics Association, 2014)
      Modern image sensors are becoming more and more flexible in the way an image is captured. In this paper, we focus on sensors that allow the per pixel gain to be varied over the sensor and develop a new technique for efficient ...
    • Unsupervised Three-dimensional Reconstruction of Small Rocks from a Single Two-dimensional Image 

      Gilardi, Marco; Watten, Phil L.; Newbury, Paul (The Eurographics Association, 2014)
      Surfaces covered with pebbles and small rocks can often be found in nature or in human-shaped environments. Generating an accurate three-dimensional model of these kind of surfaces from a reference image can be challenging, ...
    • Deferred Shading for Order-Independent Transparency 

      Hillesland, Karl E.; Bilodeau, Bill; Thibieroz, Nicolas (The Eurographics Association, 2014)
      Rendering many layers of transparency presents difficult challenges with respect to performance. Most previous work focused on the sorting problem, paying the full shading cost for all fragments. We present a method that ...
    • Depth Sensor-Based Realtime Tumor Tracking for Accurate Radiation Therapy 

      Nutti, Björn; Kronander, Åsa; Nilsing, Mattias; Maad, Kristofer; Svensson, Cristina; Li, Hao (The Eurographics Association, 2014)
      We present an image guided radiation therapy (IGRT) system for tracking tumors in realtime based on continuous structured light imaging. While an accurate positioning of the radiation isocenter to pre-imaged cancer cells ...
    • Merging Live and pre-Captured Data to support Full 3D Head Reconstruction for Telepresence 

      Fleury, Cedric; Popa, Tiberiu; Cham, Tat Jen; Fuchs, Henry (The Eurographics Association, 2014)
      This paper proposes a 3D head reconstruction method for low cost 3D telepresence systems that uses only a single consumer level hybrid sensor (color+depth) located in front of the users. Our method fuses the real-time, ...
    • Towards Understanding Beautiful Things: A Computational Approach for the Study of Color Modulation in Visual Art 

      Agahchen, Anissa; Albu, Alexandra Branzan (The Eurographics Association, 2014)
      This paper is a guided attempt at analyzing the aesthetics of color from the perspective of color theory. Our guides are the works of Johannes Itten, one of the most influential theorists of color aesthetics. We focus on ...
    • Post-Tessellation Geometry Caches 

      Sathe, Rahul; Foley, Tim; Salvi, Marco (The Eurographics Association, 2014)
      Current 3D rendering architectures support adaptive tessellation of patches, allowing for increased geometric detail. Patches are specified independently, giving the implementation freedom to exploit parallel execution. ...
    • CSG Feature Trees from Engineering Sketches of Polyhedral Shapes 

      Plumed, Raquel; Company, Pedro; Varley, Peter A. C.; Martin, Ralph R. (The Eurographics Association, 2014)
      We give a method to obtain a 3D CSG model from a 2D engineering wireframe sketch which depicts a polyhedral shape. The method finds a CSG feature tree compatible with a reverse design history of a 2D line-drawing obtained ...
    • Data Driven Assembly of Procedurally Modeled Facilities 

      Bishop, M. Scott; Ferrer, Josè; Max, Nelson (The Eurographics Association, 2014)
      We present a method to arrange components of industrial facilities in a constrained site footprint. We use a probabilistic graphical model of industrial sites and existing procedural modeling methods to automate the assembly ...
    • Combining Inertial Navigation and ICP for Real-time 3D Surface Reconstruction 

      Nießner, Matthias; Dai, Angela; Fisher, Matthew (The Eurographics Association, 2014)
      We present a novel method to improve the robustness of real-time 3D surface reconstruction by incorporating inertial sensor data when determining inter-frame alignment. With commodity inertial sensors, we can significantly ...
    • A Tone Reproduction Operator for All Luminance Ranges Considering Human Color Perception 

      Mikamo, Michihiro; Raytchev, Bisser; Tamaki, Toru; Kaneda, Kazufumi (The Eurographics Association, 2014)
      In this paper, we present a novel tone reproduction operator that is able to handle the color shift that occurs in photopic, mesopic, and scotopic vision, using a model based on a two-stage model of human color vision and ...
    • Regional Time Stepping for SPH 

      Goswami, Prashant; Batty, Christopher (The Eurographics Association, 2014)
      This paper presents novel and efficient strategies to spatially adapt the amount of computational effort applied based on the local dynamics of a free surface flow, for classic weakly compressible SPH (WCSPH). Using a ...
    • Information-Guided Transfer Function Refinement 

      Luo, Shengzhou; Dingliana, John (The Eurographics Association, 2014)
      This paper examines the methods for exploring volume data by optimization of visualization parameters. The size and complexity of the parameter space controlling the rendering process makes it challenging to generate an ...
    • A User Study: Is the Advection Step in Shallow Water Equations Really Necessary? 

      Kellomäki, Timo; Saari, Timo (The Eurographics Association, 2014)
      Heightfield methods, such as the pipe method and shallow water equations (SWE), have often been used to simulate large areas of water. Of these, the SWE are often preferred due to being more realistic, but they are also ...
    • Latency Considerations of Depth-first GPU Ray Tracing 

      Guthe, Michael (The Eurographics Association, 2014)
      Despite the potential divergence of depth-first ray tracing [AL09], it is nevertheless the most efficient approach on massively parallel graphics processors. Due to the use of specialized caching strategies that were ...