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dc.contributor.authorBurkus, Viktóriaen_US
dc.contributor.authorKárpáti, Attilaen_US
dc.contributor.authorKlár, Gergelyen_US
dc.contributor.authorSzécsi, Lászlóen_US
dc.contributor.editorPelechano, Nuriaen_US
dc.contributor.editorVanderhaeghe, Daviden_US
dc.date.accessioned2022-04-22T08:16:23Z
dc.date.available2022-04-22T08:16:23Z
dc.date.issued2022
dc.identifier.isbn978-3-03868-169-4
dc.identifier.issn1017-4656
dc.identifier.urihttps://doi.org/10.2312/egs.20221038
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/egs20221038
dc.description.abstractIn this paper we present an approach to couple PBD simulation of deformable porous objects with SPH. We propose solutions for simulating the absorption and discharge of fluid by the sponge, and the effect of the fluid on sponge behaviour. We maintain the ability of the original approaches to handle interactions with rigid bodies. Our solution, like PBD in general, is less geared towards physical accuracy, but aims for real-time, visually plausible simulation of these systems, appropriate for interactive VR applications and games.en_US
dc.publisherThe Eurographics Associationen_US
dc.rightsAttribution 4.0 International License
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/
dc.subjectCCS Concepts: Computing methodologies --> Physical simulation; Real-time simulation
dc.subjectComputing methodologies
dc.subjectPhysical simulation
dc.subjectReal
dc.subjecttime simulation
dc.titleReal-time Sponge and Fluid Simulationen_US
dc.description.seriesinformationEurographics 2022 - Short Papers
dc.description.sectionheadersAnimation and Simulation
dc.identifier.doi10.2312/egs.20221038
dc.identifier.pages81-84
dc.identifier.pages4 pages


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Attribution 4.0 International License
Except where otherwise noted, this item's license is described as Attribution 4.0 International License