Real-time Sponge and Fluid Simulation
Date
2022Author
Burkus, Viktória
Kárpáti, Attila
Klár, Gergely
Szécsi, László
Metadata
Show full item recordAbstract
In this paper we present an approach to couple PBD simulation of deformable porous objects with SPH. We propose solutions for simulating the absorption and discharge of fluid by the sponge, and the effect of the fluid on sponge behaviour. We maintain the ability of the original approaches to handle interactions with rigid bodies. Our solution, like PBD in general, is less geared towards physical accuracy, but aims for real-time, visually plausible simulation of these systems, appropriate for interactive VR applications and games.
BibTeX
@inproceedings {10.2312:egs.20221038,
booktitle = {Eurographics 2022 - Short Papers},
editor = {Pelechano, Nuria and Vanderhaeghe, David},
title = {{Real-time Sponge and Fluid Simulation}},
author = {Burkus, Viktória and Kárpáti, Attila and Klár, Gergely and Szécsi, László},
year = {2022},
publisher = {The Eurographics Association},
ISSN = {1017-4656},
ISBN = {978-3-03868-169-4},
DOI = {10.2312/egs.20221038}
}
booktitle = {Eurographics 2022 - Short Papers},
editor = {Pelechano, Nuria and Vanderhaeghe, David},
title = {{Real-time Sponge and Fluid Simulation}},
author = {Burkus, Viktória and Kárpáti, Attila and Klár, Gergely and Szécsi, László},
year = {2022},
publisher = {The Eurographics Association},
ISSN = {1017-4656},
ISBN = {978-3-03868-169-4},
DOI = {10.2312/egs.20221038}
}
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Except where otherwise noted, this item's license is described as Attribution 4.0 International License
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