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dc.contributor.authorHan, Dong-Hoonen_US
dc.contributor.authorLee, Chang-Jinen_US
dc.contributor.authorLee, Sangbinen_US
dc.contributor.authorKo, Hyeong-Seoken_US
dc.contributor.editorTheisel, Holger and Wimmer, Michaelen_US
dc.date.accessioned2021-04-09T18:20:30Z
dc.date.available2021-04-09T18:20:30Z
dc.date.issued2021
dc.identifier.isbn978-3-03868-133-5
dc.identifier.issn1017-4656
dc.identifier.urihttps://doi.org/10.2312/egs.20211021
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/egs20211021
dc.description.abstractWhen simulating thin deformable objects such as clothes, collision detection alone takes a lot of computation. One way of reducing the computation is culling false-positives as much as possible. In the context of bounding volume hierarchy, Provot proposed a culling method that is based on hierarchical merging of normal enclosing cones. In this work, we investigate Provot's merging algorithm and show that there is some room for improvement. We propose a new merging algorithm, in the context of discrete collision detection, which always produces an equal or tighter mergence than Provot's merging. We extend the above algorithm so that it can be used in the context of continuous collision detection. Experiments show that the proposed method makes about 25% reduction in the number of triangle pairs for which vertex-triangle or edge-edge collision test has to be performed, and 18% reduction in time for collision detection.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectComputing methodologies
dc.subjectCollision detection
dc.titleTight Normal Cone Merging for Efficient Collision Detection of Thin Deformable Objectsen_US
dc.description.seriesinformationEurographics 2021 - Short Papers
dc.description.sectionheadersAnimation and Visualization
dc.identifier.doi10.2312/egs.20211021
dc.identifier.pages49-52


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