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dc.contributor.authorRauch, Nikolausen_US
dc.contributor.authorHarders, Matthiasen_US
dc.contributor.editorTheisel, Holger and Wimmer, Michaelen_US
dc.date.accessioned2021-04-09T18:20:20Z
dc.date.available2021-04-09T18:20:20Z
dc.date.issued2021
dc.identifier.isbn978-3-03868-133-5
dc.identifier.issn1017-4656
dc.identifier.urihttps://doi.org/10.2312/egs.20211012
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/egs20211012
dc.description.abstractIn surgical training simulators, where various organ surfaces make up the majority of the scene, the visual appearance is highly dependent on the quality of the surface textures. Blood vessels are an important detail in this; they need to be incorporated into an organ's texture. Moreover, the actual blood vessel geometries also have to be part of the simulated surgical procedure itself, e.g. during cutting. Since the manual creation of vessel geometry or branching details on textures is highly tedious, an automatic synthesis technique capable of generating a wide range of blood vessel patterns is needed.We propose a new synthesis approach based on the space colonization algorithm. As extension, physiological constraints on the proliferation of branches are enforced to create realistic vascular structures. Our framework is capable of generating three-dimensional blood vessel networks in a matter of milliseconds, thus allowing a 3D modeller to tweak parameters in real-time to obtain a desired appearance.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectComputing methodologies
dc.subjectComputer graphics
dc.subjectApplied computing
dc.subjectLife and medical sciences
dc.titleInteractive Synthesis of 3D Geometries of Blood Vesselsen_US
dc.description.seriesinformationEurographics 2021 - Short Papers
dc.description.sectionheadersModeling and Rendering
dc.identifier.doi10.2312/egs.20211012
dc.identifier.pages13-16


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