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dc.contributor.authorHajisharif, Saghien_US
dc.contributor.authorMiandji, Ehsanen_US
dc.contributor.authorBaravadish, Gabrielen_US
dc.contributor.authorLarsson, Peren_US
dc.contributor.authorUnger, Jonasen_US
dc.contributor.editorWilkie, Alexander and Banterle, Francescoen_US
dc.date.accessioned2020-05-24T13:42:25Z
dc.date.available2020-05-24T13:42:25Z
dc.date.issued2020
dc.identifier.isbn978-3-03868-101-4
dc.identifier.issn1017-4656
dc.identifier.urihttps://doi.org/10.2312/egs.20201007
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/egs20201007
dc.description.abstractPhotorealistic rendering is an essential tool for immersive virtual reality. In this regard, the data structure of choice is typically light fields since they contain multidimensional information about the captured environment that can provide motion parallax and view-dependent information such as highlights. There are various ways to acquire light fields depending on the nature of the scene, limitations on the capturing setup, and the application at hand. Our focus in this paper is on full-parallax imaging of large-scale static objects for photorealistic real-time rendering. To this end, we introduce and simulate a new design for capturing inward-looking spherical light fields, and propose a system for efficient compression and real-time rendering of such data using consumer-level hardware suitable for virtual reality applications.en_US
dc.publisherThe Eurographics Associationen_US
dc.rightsAttribution 4.0 International License
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/]
dc.subjectComputer graphics
dc.subjectImage
dc.subjectbased rendering
dc.subjectComputational photography
dc.subjectImage compression
dc.titleCompression and Real-Time Rendering of Inward Looking Spherical Light Fieldsen_US
dc.description.seriesinformationEurographics 2020 - Short Papers
dc.description.sectionheadersRendering II + Shape
dc.identifier.doi10.2312/egs.20201007
dc.identifier.pages17-20


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Attribution 4.0 International License
Except where otherwise noted, this item's license is described as Attribution 4.0 International License