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dc.contributor.authorPratticò, Filippo Gabrieleen_US
dc.contributor.authorStrada, Francescoen_US
dc.contributor.authorLamberti, Fabrizioen_US
dc.contributor.authorBottino, Andreaen_US
dc.contributor.editorCignoni, Paolo and Miguel, Ederen_US
dc.date.accessioned2019-05-05T17:49:53Z
dc.date.available2019-05-05T17:49:53Z
dc.date.issued2019
dc.identifier.issn1017-4656
dc.identifier.urihttps://doi.org/10.2312/egs.20191013
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/egs20191013
dc.description.abstractTeamwork skills have become a fundamental asset in the labor market. Modern organizations are increasingly implementing team building activities, aimed to improve or assess their employees' skills. Research suggests that serious games could be promising tools capable to support the creation of engaging and effective team building experiences. However, the design and development of serious games targeting these activities is still sparse and requires further investigation. This work introduces Asteroid Escape, an immersive serious game for team building, whose design was based on theoretical models on teamwork effectiveness. Although conducted on a restricted user sample, preliminary experiments suggest that tools like the devised one could positively contribute to ongoing research and implementation efforts targeting the exploitation of technology-enhanced learning methods for the development of teamwork skills and, more in general, of so-called soft skills.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectHuman
dc.subjectcentered computing
dc.subjectHCI design and evaluation methods
dc.subjectMixed / augmented reality
dc.subjectCollaborative interaction
dc.titleAsteroid Escape: A Serious Game to Foster Teamwork Abilitiesen_US
dc.description.seriesinformationEurographics 2019 - Short Papers
dc.description.sectionheadersInteractivity and Gaming
dc.identifier.doi10.2312/egs.20191013
dc.identifier.pages53-56


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