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dc.contributor.authorBormann, Pascalen_US
dc.contributor.authorGutbell, Ralfen_US
dc.contributor.authorMueller-Roemer, Johannes Sebastianen_US
dc.contributor.editorCignoni, Paolo and Miguel, Ederen_US
dc.date.accessioned2019-05-05T17:49:52Z
dc.date.available2019-05-05T17:49:52Z
dc.date.issued2019
dc.identifier.issn1017-4656
dc.identifier.urihttps://doi.org/10.2312/egs.20191012
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/egs20191012
dc.description.abstractIn this work, we present a novel approach for combining fluid simulations running on a GPU server with terrain rendered by a web-based 3D GIS system. We introduce a hybrid rendering approach, combining server-side and client-side rendering, to interactively display the results of a shallow water simulation on client devices using web technology. To display water and terrain in unison, we utilize image merging based on depth values.We extend it to deal with numerical and compression artifacts as well as Level-of-detail rendering and use Depth Image Based Rendering to counteract network latency.en_US
dc.publisherThe Eurographics Associationen_US
dc.titleIntegrating Server-based Simulations Into Web-based Geo-applicationsen_US
dc.description.seriesinformationEurographics 2019 - Short Papers
dc.description.sectionheadersInteractivity and Gaming
dc.identifier.doi10.2312/egs.20191012
dc.identifier.pages49-52


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