dc.contributor.author | Marques, Bernardo | en_US |
dc.contributor.author | Esteves, Rafael | en_US |
dc.contributor.author | Alves, João | en_US |
dc.contributor.author | Ferreira, Carlos | en_US |
dc.contributor.author | Dias, Paulo | en_US |
dc.contributor.author | Santos, Beatriz Sousa | en_US |
dc.contributor.editor | Cignoni, Paolo and Miguel, Eder | en_US |
dc.date.accessioned | 2019-05-05T17:49:50Z | |
dc.date.available | 2019-05-05T17:49:50Z | |
dc.date.issued | 2019 | |
dc.identifier.issn | 1017-4656 | |
dc.identifier.uri | https://doi.org/10.2312/egs.20191011 | |
dc.identifier.uri | https://diglib.eg.org:443/handle/10.2312/egs20191011 | |
dc.description.abstract | Augmented Reality (AR) has been considered as having great potential in assisting performance and training of complex tasks. Assembling electronic circuits is such a task, since many errors may occur, as wrong choice or positioning of components or incorrect wiring and thus using AR approaches may be beneficial. This paper describes a controlled experiment aimed at comparing usability and acceptance of two AR-based approaches (one based on a single device and another approach using two interconnected devices), with a traditional approach using a paper manual in the assembly of an electronic circuit. Participants were significantly faster and made fewer errors while using the AR approaches, and most preferred the multi-device approach. | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.subject | Human | |
dc.subject | centered computing | |
dc.subject | Mixed / augmented reality | |
dc.subject | Empirical studies in HCI | |
dc.title | Investigating Different Augmented Reality Approaches in Circuit Assembly: a User Study | en_US |
dc.description.seriesinformation | Eurographics 2019 - Short Papers | |
dc.description.sectionheaders | Interactivity and Gaming | |
dc.identifier.doi | 10.2312/egs.20191011 | |
dc.identifier.pages | 45-48 | |