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dc.contributor.authorBakker, Jelleen_US
dc.contributor.authorBarendrecht, Pieter J.en_US
dc.contributor.authorKosinka, Jirien_US
dc.contributor.editorDiamanti, Olga and Vaxman, Amiren_US
dc.date.accessioned2018-04-14T18:32:46Z
dc.date.available2018-04-14T18:32:46Z
dc.date.issued2018
dc.identifier.issn1017-4656
dc.identifier.urihttp://dx.doi.org/10.2312/egs.20181039
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/egs20181039
dc.description.abstractThe concept known as subdivision shading aims at improving the shading of subdivision surfaces. It is based on the subdivision of normal vectors associated with the control net of the surface. By either using the resulting subdivided normal field directly, or blending it with the normal field of the limit surface, renderings of higher visual smoothness can be obtained. In this work we propose a different and more versatile approach to blend the two normal fields, yielding not only better results, but also a proof that our blended normal field is C1.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectComputing methodologies
dc.subjectRendering
dc.subjectShape modeling
dc.titleSmooth Blended Subdivision Shadingen_US
dc.description.seriesinformationEG 2018 - Short Papers
dc.description.sectionheadersModeling
dc.identifier.doi10.2312/egs.20181039
dc.identifier.pages37-40


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