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dc.contributor.authorBouchiba, Hassanen_US
dc.contributor.authorDeschaud, Jean-Emmanuelen_US
dc.contributor.authorGoulette, Françoisen_US
dc.contributor.editorDiamanti, Olga and Vaxman, Amiren_US
dc.date.accessioned2018-04-14T18:32:45Z
dc.date.available2018-04-14T18:32:45Z
dc.date.issued2018
dc.identifier.issn1017-4656
dc.identifier.urihttp://dx.doi.org/10.2312/egs.20181036
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/egs20181036
dc.description.abstractWe present a novel real-time raw point cloud rendering algorithm based on efficient screen-space pyramidal operators. Our method is based on a pyramidal occlusion-based hidden point removal operator followed by a pyramidal reconstruction by the pull push algorithm. Then a new pyramidal smooth normals estimator enables subsequent deferred shading. We demonstrate on various real-world complex objects and scenes that our method achieves better visual results and is one order of magnitude more efficient comparing to state of the art algorithms.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectComputing methodologies
dc.subjectPoint
dc.subjectbased models
dc.subjectImage manipulation
dc.subjectRasterization
dc.titleRaw Point Cloud Deferred Shading Through Screen Space Pyramidal Operatorsen_US
dc.description.seriesinformationEG 2018 - Short Papers
dc.description.sectionheadersImaging, Video, and Rendering
dc.identifier.doi10.2312/egs.20181036
dc.identifier.pages25-28


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