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dc.contributor.authorSobczyk, D.en_US
dc.contributor.authorBoyer, V.en_US
dc.contributor.authorBourdin, J-J.en_US
dc.date.accessioned2015-11-12T07:55:32Z
dc.date.available2015-11-12T07:55:32Z
dc.date.issued2003en_US
dc.identifier.issn1017-4656en_US
dc.identifier.urihttp://dx.doi.org/10.2312/egs.20031059en_US
dc.description.abstractWe present VPUP8 a new kind of paint boxes. It includes a model for the simulation of physic dynamics involved in the painting process and a human-machine interface to manage the position and the moves of the user. Usually digital painting is bounded to a 2D model and a 2D representation. Our 3D model is designed to accurately reproduce the painting process, stroke per stroke. To obtain the subtle details real painting provides, the model needs a very high resolution and the modeling of the picture as a 3D object thick with paint. In front of a real painting, any move brings new impressions.With VPUP8 the position of the user is the main factor of the viewpoint and of the scale of vision computation: from a whole view to a precise zoom-in well adapted to detail work. The position of the user is measured through a non-intrusive face tracker. The images generated prove that VPUP8 is well adapted to any style of painting.en_US
dc.publisherEurographics Associationen_US
dc.titleThe Virtual Painting Paintboxen_US
dc.description.seriesinformationEurographics 2003 - Short Presentationsen_US


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