dc.contributor.author | Sobczyk, D. | en_US |
dc.contributor.author | Boyer, V. | en_US |
dc.contributor.author | Bourdin, J-J. | en_US |
dc.date.accessioned | 2015-11-12T07:55:32Z | |
dc.date.available | 2015-11-12T07:55:32Z | |
dc.date.issued | 2003 | en_US |
dc.identifier.issn | 1017-4656 | en_US |
dc.identifier.uri | http://dx.doi.org/10.2312/egs.20031059 | en_US |
dc.description.abstract | We present VPUP8 a new kind of paint boxes. It includes a model for the simulation of physic dynamics involved in the painting process and a human-machine interface to manage the position and the moves of the user. Usually digital painting is bounded to a 2D model and a 2D representation. Our 3D model is designed to accurately reproduce the painting process, stroke per stroke. To obtain the subtle details real painting provides, the model needs a very high resolution and the modeling of the picture as a 3D object thick with paint. In front of a real painting, any move brings new impressions.With VPUP8 the position of the user is the main factor of the viewpoint and of the scale of vision computation: from a whole view to a precise zoom-in well adapted to detail work. The position of the user is measured through a non-intrusive face tracker. The images generated prove that VPUP8 is well adapted to any style of painting. | en_US |
dc.publisher | Eurographics Association | en_US |
dc.title | The Virtual Painting Paintbox | en_US |
dc.description.seriesinformation | Eurographics 2003 - Short Presentations | en_US |