The Virtual Painting Paintbox
Abstract
We present VPUP8 a new kind of paint boxes. It includes a model for the simulation of physic dynamics involved in the painting process and a human-machine interface to manage the position and the moves of the user. Usually digital painting is bounded to a 2D model and a 2D representation. Our 3D model is designed to accurately reproduce the painting process, stroke per stroke. To obtain the subtle details real painting provides, the model needs a very high resolution and the modeling of the picture as a 3D object thick with paint. In front of a real painting, any move brings new impressions.With VPUP8 the position of the user is the main factor of the viewpoint and of the scale of vision computation: from a whole view to a precise zoom-in well adapted to detail work. The position of the user is measured through a non-intrusive face tracker. The images generated prove that VPUP8 is well adapted to any style of painting.
BibTeX
@inproceedings {10.2312:egs.20031059,
booktitle = {Eurographics 2003 - Short Presentations},
editor = {},
title = {{The Virtual Painting Paintbox}},
author = {Sobczyk, D. and Boyer, V. and Bourdin, J-J.},
year = {2003},
publisher = {Eurographics Association},
ISSN = {1017-4656},
DOI = {10.2312/egs.20031059}
}
booktitle = {Eurographics 2003 - Short Presentations},
editor = {},
title = {{The Virtual Painting Paintbox}},
author = {Sobczyk, D. and Boyer, V. and Bourdin, J-J.},
year = {2003},
publisher = {Eurographics Association},
ISSN = {1017-4656},
DOI = {10.2312/egs.20031059}
}