Rendering Artistic Line Drawings Using Off-the-Shelf 3-D Software
dc.contributor.author | Loviscach, Jörn | en_US |
dc.date.accessioned | 2015-11-12T07:16:49Z | |
dc.date.available | 2015-11-12T07:16:49Z | |
dc.date.issued | 2002 | en_US |
dc.identifier.issn | 1017-4656 | en_US |
dc.identifier.uri | http://dx.doi.org/10.2312/egs.20021017 | en_US |
dc.description.abstract | Most commercial 3-D software packages used for animated films and still picture production offer merely rudimentary support for non-photorealistic rendering. However, nearly all of these packages possess interfaces which allow the user to add custom shader programs. We present a solution which uses a custom shader combined with post-processing software in order to draw outlines and creases of 3-D scenes in a way which simulates artistic tools like pencils and ink brushes. | en_US |
dc.publisher | Eurographics Association | en_US |
dc.title | Rendering Artistic Line Drawings Using Off-the-Shelf 3-D Software | en_US |
dc.description.seriesinformation | Eurographics 2002 - Short Presentations | en_US |
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Eurographics 2002 - Short Presentations