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dc.contributor.authorLoviscach, Jörnen_US
dc.date.accessioned2015-11-12T07:16:49Z
dc.date.available2015-11-12T07:16:49Z
dc.date.issued2002en_US
dc.identifier.issn1017-4656en_US
dc.identifier.urihttp://dx.doi.org/10.2312/egs.20021017en_US
dc.description.abstractMost commercial 3-D software packages used for animated films and still picture production offer merely rudimentary support for non-photorealistic rendering. However, nearly all of these packages possess interfaces which allow the user to add custom shader programs. We present a solution which uses a custom shader combined with post-processing software in order to draw outlines and creases of 3-D scenes in a way which simulates artistic tools like pencils and ink brushes.en_US
dc.publisherEurographics Associationen_US
dc.titleRendering Artistic Line Drawings Using Off-the-Shelf 3-D Softwareen_US
dc.description.seriesinformationEurographics 2002 - Short Presentationsen_US


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