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dc.contributor.authorTosa, Naokoen_US
dc.contributor.authorNakatsu, Ryoheien_US
dc.date.accessioned2015-11-11T14:04:42Z
dc.date.available2015-11-11T14:04:42Z
dc.date.issued1999en_US
dc.identifier.issn1017-4656en_US
dc.identifier.urihttp://dx.doi.org/10.2312/egs.19991056en_US
dc.description.abstractNow a days many Interactive Theater research is appeared[1][2][3][4]. We have developed an emotion- based interactive theater system. The characteristic is the use of Interactive Computer Graphics technology and the generation of three-dimensional imagery to create autonomous actors and a cyberspace in which all participants obtain a feeling of immersion. We have developed a system that includes multi person participation, emotion recognition and gesture recognition through. In this system, participants can feel they are actually contributing to the development of the story in cyberspace. This is done a system that shows avatars on thescreen as the alter ego of the participants. We have also produced an interactive story based on this system.en_US
dc.publisherEurographics Associationen_US
dc.titleEmotion-based, Multi-person Interactive Theatre - Romeo and Juliet in Hadesen_US
dc.description.seriesinformationEurographics 1999 - Short Presentationsen_US


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